﻿/*Author：Lary Pan(itolmqj123@gmail.com)
 *Date  ：2016/7/25
 *Tips  ：战斗相关配置
 * */

using UnityEngine;

/// <summary>
/// 技能
/// </summary>
public class TSkill : EntityBase
{
    public string name;     //
    public int level;       //
    public int icon;        //
    public string act;      //
    public int atkEff;      //
    public int hurtEff;     //
    public int skillType;   //
    public int harmType;    //
    public int attackType;  //
    public int attackRange; //
    public int buff;        //
    public int factor;      //
    public bool clear;      //
    public int assAttackType;   //
    public int assAttackRange;  //    
    public int assBuff;     //
    public string des;      //
}


public class TEffect : EntityBase
{
    public string path;     //路径
    public Vector3 deltaPos;//偏移量
}